Five Nights at Freddy's 2

Games.

4.7

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Installs

1000k+

Developer

CLICKTEAM LLC USA

Category

game

Content Rating

13+

Developer Email

[email protected]

Privacy Policy

https://www.google.com/url?sa=j&url=https%3A%2F%2Fwww.clickteam.com%2Fprivacy-policy&uct=1754273052&usg=KY3lK8LJeZNFsIFIakXMwZ-Iv0g.&opi=113040485

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Screenshots

Editor Reviews

Five Nights at Freddy's 2 isn't your typical sequel. It doesn't pick up where the first game left off in any obvious way. Instead, it throws you into a new location with new animatronics—and zero doors to shut. That's the twist. If you thought you had the mechanics figured out from the original game, this one asks you to forget all that. You're still a nighttime security guard, still working a week-long shift, but now the threats come faster, and the tools to defend yourself are limited.

The visuals stick to the series’ usual grainy security cam style. Everything looks just fuzzy enough to keep you guessing. The setting—a reopened Freddy Fazbear’s Pizza—feels like a half-remembered birthday party gone wrong. There are toys everywhere, but nothing about them feels playful. It's mostly static screens, blinking lights, and distorted sounds. And somehow, that’s enough to put you constantly on edge.

One of the biggest changes is the introduction of a Freddy mask. Instead of slamming doors or flipping switches, your main defense is to put on this mask when something gets too close. The game doesn't give you a lot of instructions, either. You're left to figure things out from the scattered clues, garbled phone calls, and, of course, trial and error.

Even with its simple setup, the pressure builds quickly. Animatronics move more aggressively, some crawl through air vents, and others appear out of nowhere. Your flashlight has limited power. There's a music box that needs winding, or something very bad happens. It’s a lot to juggle, and the margin for error is razor-thin.

For players who like being pushed to the edge, this is exactly what they’re looking for. It's not about action or graphics—it's about tension. Every second counts, and every wrong move brings a jump scare that feels earned.

How to Play?

Step 1: Start the game and choose a new game slot. You’re now the new night guard. A phone call will play at the beginning of each shift, giving you a bit of context (and a few hints). Listen carefully.

Step 2: Keep an eye on the security cameras. There are several rooms and hallways to monitor. You’ll see animatronics moving around. Some will head through the vents, others down the main hallway.

Step 3: Use the flashlight by pressing the button on the center hall camera, and when checking the hallway in front of you. It's your only tool for stalling certain characters. Be careful—the battery drains fast.

Step 4: Wind the music box in the Prize Corner camera. This is not optional. If the music stops, something called the Puppet will show up, and there’s no getting rid of it once it appears.

Step 5: When an animatronic gets too close, put on the Freddy mask by pressing the designated key. It tricks some of them into thinking you’re one of them. But don’t overuse it; some animatronics aren’t fooled.

Step 6: Survive from 12:00 AM to 6:00 AM without getting caught. Each night ramps up the difficulty. More characters become active, and their behavior gets more unpredictable.

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